![]() These coding techniques and hacks were used to divide cheapies into “tiers.” The starter tier was named “nuke” after A-Bomb - characters that don’t do anything outside of the game’s basic ruleset to instantly deplete their opponent’s life. And that has led to some wild decisions in the race to create the most powerful character of all time.Īs new techniques would be discovered, cheapie creators would immediately use them to decimate the previous most powerful characters and stand atop the mountain. But MUGEN doesn’t restrict creativity in order to preserve a sense of balance. Your Dark Souls adventurer isn’t going to be so buff that the game bows before them. When you create a wrestler in a WWE 2K game, you can’t make them 50 feet tall and able to crush the entire ring under their boots. One of the things that separates MUGEN from other games with character creation tools is just how few guardrails there are. Then, of course, other creators found ways to prevent the F1 key from being recognized, removing that vulnerability from their own cheapies. When the round began, F1’s artificial intelligence would have it access the console and execute that command, immediately winning the fight without having to worry about reversals. One of the next entrants in the nascent Cheapie Wars was “F1,” named after the key that, when pressed in MUGEN’s debug mode, instantly killed the fighter on the second-player side. So a reversal character would simply trigger A-Bomb’s explosion, reverse it automatically, and win. MUGEN supports “reversal” moves - commands that, if they are timed correctly, negate the opponent’s move and counter them with an attack of their own. How do you beat that? It wasn’t long until character creators found a way. But what would come to be known as the Cheapie Wars were just getting started, and things would only get more ridiculous from there. This would seem like a pretty definitive play for the most powerful fighting game character ever. The author’s personal attempts at MUGEN cheapie battles ![]() Pressing any attack button or getting hit by anything triggers his sole offensive move - a massive, screen-filling explosion that cannot be blocked and kills any foe. This character is about as simple as you can get - just a static image of a cartoon bomb, apparently drawn in MS Paint. The first shot was fired by a character designer who goes by “Ironcommando” with the release of “A-Bomb” in 2008. You’re not meant to be able to play against them at all, let alone win. But a cheapie takes things to a whole different level. A Ronald McDonald edit named “Dark Donald” is one of the most notorious, as is the dreaded “Omega Tom Hanks,” who can fill the screen with damaging DVDs of the actor’s famous films. And there are plenty of MUGEN characters that fit that description. Give them powerful, fast, far-reaching attacks and let them cook. It’s pretty easy to make a strong character in a fighting game. The community has a name for these creations: “cheapies.” You know when you’re arguing “who would win” there’s always someone who tries to bend the rules to get the outcome they want? MUGEN gives these folks their time to shine by letting them make increasingly overpowered characters that can lay waste to your everyday Kung Fu Man without breaking a sweat. Prepare yourself for Polygon's Who Would Win Week. One eternal question spans all of pop culture: "Who would win?" This week we have answers. Caillou? There are like eight different versions of Caillou. Tens of thousands of MUGEN characters exist, spanning every franchise you can think of. With a few free downloads, you can have Peter Griffin face off against Jake from Avatar, or Jake from Adventure Time, or Jake from State Farm. That’s because MUGEN isn’t exactly a game - it’s a construction kit for fighting games, assembling tools to create characters from the ground up. But when you start it up, you discover that the game only has one character: a nondescript martial artist named Kung Fu Man. While most “who would win” battles take place in the unfettered realm of the imagination, in 1999 a group of anonymous software developers released a little program called MUGEN that lets you make them a little more real.Īt first glance, MUGEN looks like one of the zillions of lousy Street Fighter 2 ripoffs that clogged arcades in the 1990s.
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